GameDev: create a Jump’n’Run #1

Auf YouTube wurde ich in einem Kommentar darum gebeten doch mal ein Jump’n’Run zu programmieren und das ganze noch am besten mit Tutorials. Genau das habe ich mit einer mehrteiligen Serie von Beiträgen vor. Wie viele Teile es werden kann ich zum aktuellen Zeitpunkt noch gar nicht sagen, aber definitiv werden es mehr als zwei.…

CIC Update 05-01-2016

This ‪#‎screenshotsaturday‬ got also a demo video of ‪CIC‬ showing some features. The level is still the test level, currently I’m also planing a new bigger level with a maze like structure. A downloadable and playable version is coming soon!! Here is a short list of the things that are new: new enemy animations blue…

LOOT!!!

The last week I thought about some things I want to get ready before I start with generating levels. One of this things were collectable/consumable items. Collectable items are going to be items the player can wear like clothing or armor. But you only can wear one item at a time. Those items manipulate the…

Current development state

Today I just want to show some images showing the development state of CIC. Here is a short list designating features I recently implemented: Feel free to download and test the current version from the download area and make sure to send me some feedback. I appreciate that very much.

New Download Area

So my dear readers, I’m really proud about the news I have to tell you. Last night my page got a brand new Download Area. Here you will find the latest versions of my projects, especially my current game The Cursed Iron Cavern. But there is also an other reason I made CIC downloadable, I…

UI design

As soon as I put the main character in my game The Cursed Iron Cavern, I knew I somehow had to display its health. All in all I wanted the design to be really clear do that the focus is on the game itself and not so much on the UI parts like buttons and…

Started working again after an unintended break

Today is the first day I started working on CIG again. The last weeks I had a really hard time because my family and I were all really ill. Nevertheless CIG is still making progress. I implemented some things for enemy life cycle, especially when an enemy got killed. Check the following video to see…

Page launch

Today I finalized my website. Alex Petrus Developments will be the new parent page and I’m going to manage all social networking from here. You will also see a download area here soon where you can get runnable versions of my games. All in all there is still more work to be done in my…